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The League of Extraordinary Gentlemen, Volume II

"The
beleaguered London of 1898 has barely had time to assess the injuries
of recent conflagrations in its lower class districts when a new threat
arrives, falling from the upper atmosphere in gargantuan metal
cylinders that leading scientists claim have travelled from the planet
Mars! Once again a call goes out through the channels of British
Military Intelligence to an improbable group of champions: The League
Of Extraordinary Gentlemen. Alan Quatermein, Captain Nemo, Hawley
Griffin, Dr Henry Jekyll, Mr Edward Hyde and Miss Mina Murray are those
champions, and they must rise to the occasion of their country's dire
need, risking life and limb and disregarding all sense of personal
propriety. But will even their best efforts be enough against a threat
so horrific that it nearly defies description?"
Alan Moore's eccentric Victorian
superhero team is back in The League of Extraordinary Gentlemen, Volume
II - a book that more than lives up to the high standards of the
original volume if you love this steampunk alternate reality type of
stuff. The thing that makes this one unmissable for me is that Alan
Moore is essentially doing The War Of The Worlds - with a few twists -
and pits the League against those terrible Martians with their tripod
fighting machines and heat-rays. It makes this volume great fun for
anyone who grew up reading HG Wells' classic novel. The War Of The
Worlds remains one of the most famous and influential science fiction
novels ever written. It first appeared in 1898 and remains the main
inspiration for the numerous alien invasion themed films and television
shows that have followed through the years. The story appeared at a
time when Giovanni Schiaparelli's discovery of Martian canals and
Percival Lowell's book Mars created speculation that there could
actually be intelligent life on the Red Planet.
The War of the Worlds is told in
the first person by a narrator who is a perfectly normal and
respectable Victorian gentleman living in sleepy Surrey. The book is
related as his (almost journalistic) account of the extraordinary
events of several years ago. The opening conveys much scientific
information about Mars (Wells did have a background in science) as the
narrator meets with an astronomer friend of his named Ogilvy and is
intrigued by the stories of strange lights and gases coming from the
Red Planet. 'The chances of anything man-like on Mars are a million to
one,' the astronomer reassures him. Ogilvy is wrong though as the
unfortunate inhabitants of London will soon discover. There comes the
first 'falling star'. Huge and mysterious metal cylinders begin to
crash land on commons and in woods around London. Humanity, in this
case Woking, is in for a very nasty surprise.
Moore's take begins, slightly
confusingly, on Mars with weird aliens and atmospheric Martian
landscapes. There is some nice detail and some striking images. You
have to remember that in the world of the League all the famous
characters from fiction are real and the charm of these stories derives
from that clever idea. You won't get all the references but it's great
fun to spot as many as you can can and learn more about the others. On
Mars a group of aliens ("Molluscs") have been creating a lot of trouble
for the native Martians but are eventually driven away by the efforts
of (Edgar Rice Burroughs') John Carter (of Mars) and Gullivar Jones
(from Edwin Lester Linden Arnold's 'Gulliver of Mars') plus the Sorns
(from 'Out of the Silent Planet' by CS Lewis). The real trouble is only
just beginning though because these nasty aliens decide to head
straight for Earth, which they have every intention of taking over.
One of the joys of this comic is
the care and attention that has gone into it. There are many little
moments or panels that are a notch above your standard graphic
novel/comic fare. The first introduction to the League in this volume
is a good case in point. We see the night sky full of stars and then a
foot appears. We realise it's merely a puddle with reflected stars in
the moonlight and people are running through it to get somewhere. The
League's special carriage has arrived and they step out to a gawping
crowd who have no idea what to make of them. The League have been
summoned because the first cylinder has landed. Moore is quite faithful
to the book with the unscrewing of the cylinder and the man falling in
the pit etc. The art by Kevin O'Neil is very stylish throughout too and
he draws the Martian's heat-ray gizmos and tripods exceptionally well.
His rendition of the actual Martians is also very faithful to the
novel. The first appearance of a tripod is done during a storm at night
and it's very atmospheric and effective.

Once the British Army units have
been routed on the common by the Martians, effectively done via a
creepy splash page, Moore starts to go off in his own direction as the
League begin their missions. The book is full of twists and turns with
countless references and little jokes to spot. Campion Bond and Mycroft
Holmes are back and there is an expanded role for Hyde in the book.
Hyde has all but taken over Jekyll and is now sort of like a far more
foul-mouthed and dangerous version of The Thing from The Fantastic
Four. He's both noble and insane and has many of the funny lines and a
major part in the story, especially the end. He also has a slightly
touching 'Beauty and the Beast' type relationship with Mina Murray.
The Invisible Man also has an
interesting, if somewhat predictable, role in the story which I won't
reveal for fear of spoilers. Captain Nemo is his usual gruff self here
again and it's great fun to see the Nautilus blowing a Martain tripod
to smithereens at one point to rescue a small boy in the Thames. Moore
and the artist naturally have some fun with the Martians 'red weed'
which is used to combat Nemo's defence of London. Mina and Alan grow
closer in this volume and are sent on a top secret mission to find
another very famous HG Wells character, a plot development that
includes some very strange guest stars and some nice drawings of the
countryside.
The interactions between the
League are always interesting in these stories and there are some nice
quiet character moments in amongst the mayhem and conflict in this
volume. Mina confessing to Alan that she is profoundly troubled by the
notion of strange beings from the skies. A dialogue between Hyde and
Mina in the 'Bleak House' Inn were she discovers that Hyde is not quite
the inarticulate brute he appears but rather a sad and tormented
person. It all builds to an exciting finish as the League and the
authorities face a desperate battle to stop the Martian tripods from
breaching the last fortified position in London. One thing I should
point out is that, unsurprisingly considering the author, this volume
is slightly ruder and cheekier than the first one. You get the
impression that Moore likes to go a bit further with each new project.
All in all, The League of
Extraordinary Gentlemen, Volume II, is great fun. It threatens to
meander briefly when Alan and Mina are taken away from the action for
their mission, but when the purpose of the mission is revealed it
serves to make the ending more exciting. If you are familiar with The
War Of The Worlds you'll get a big kick out of his volume. It's very
inventive and always very readable. Kevin O'Neill's art is a plus too
with some nice background detail and a sense of mood. I like the way he
draws facial expressions and he has fun with the tripods and all the
action - a Martain tripod destroying a bridge with a train running over
it a good example.
In addition, this second volume
includes 'The New Traveller's Almanac', a lengthy written piece about
the world that these stories take place in with numerous references to
fictional characters and places, all given an Alan Moore twist. Narnia,
The Black Lagoon, Alice In Wonderland. Even Twin Peaks gets a mention.
I especially liked the passage on El Dorado. We learn that the last
expedition to find it was launched in the 1920s by a young Swiss-German
tycoon called Auric Goldfinger! Other extras include the cover art from
the original run of comics, fake Victorian adverts, and some spoof
games including 'Game of Extraordinary Gentlemen' and 'Nemo's origami
Nautilus'.
- Jake
c 2014
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