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Retro Spy Games - Spy Hunter, Spy vs Spy, Impossible Mission

SPY HUNTER (1983)
Spy
Hunter is a popular 1983 arcade game developed and published by Bally
Midway. This is a game which was ported to many home systems and became
a big hit. The game places players in the role of a spy driving a
high-tech G-6155 Interceptor sports car equipped with weapons and
gadgets. The objective is to drive through various levels filled with
enemy vehicles and obstacles, while taking out as many enemies vehicles
as possible. Spy Hunter is based on the James Bond series and you have
a car laden with Bond style gadgets such as oil slicks, smoke screens
and missiles. You
car is unloaded at the start of the action from a Q branch style truck.
The original arcade game designer George Gomez was inspired to design
the game after listening to a James Bond film music compilation. He
wanted to have the James Bond theme for the music and make this an
official Bond game but they could not get the rights in the end.
Instead they used the famous 'Spy Hunter' theme - which is really the
theme to the Peter Gunn television series. Da-da-da-da-da-da-dee-da. It
makes a catchy audio soundscape to accompany the car chase action. A
few years before Spy Hunter, this theme was used extensively in the
comedy film The Blues Brothers. Top
down car/racing games like Spy Hunter would become very familiar
(sometimes to the point of exhaustion) to 80s and 90s gamers but Spy
Hunter was one of the pioneers of this genre. The fact that you are not
in a conventional motor sport race but a high-tech spy makes the game
novel for the time and more fun than it might otherwise be. While the
top down graphics of Spy Hunter seem primitive today the scrolling and
action is well up to (groan) speed and this game deservedly ranks as
one of the early arcade and home gaming classics. The car turns into a
James Bond style boat when going over water during some levels. There
are numerous enemies to be battled during the journey in cars, boats
and helicopters. The enemies are Road Lord (bullet-proof), Switch Blade
(saws), The Enforcer (fires with a shot gun), Barrel Dumper (dumps a
barrel in front of the player when in a boat), The Copter (drops
bombs), Doctor Torpedo (fires torpedoes at the player's boat). A
counter ticks down from 999 when the game first starts. In this time,
the player has unlimited cars. Once this ends the player only has one
extra life. Cars are awarded for a certain number of points. Points are
earned by killing the enemies. Spy
Hunter was one of the most popular arcade machines of its time and many
of the home ports were very good too. The spy themed art on the arcade
machine machine was fantastic. Many years later in 2001, the was a
remake titled SpyHunter for the Playstation. The remake wasn't bad and
obviously a lot more advanced with more of a 3D perspective. Despite
being entertaining the remake didn't have the charm, novelty and
nostalgic pull of the original. By that time there had been a few too
many car action games for a SpyHunter reboot to stand out from the
pack. The original
Spy Hunter is showing its age today but it is a fun game and deserves
its little spot in the gaming hall of fame. The game was so popular
that Bally Midway released a Spy Hunter pinball machine in 1984, which
featured the exact same artwork, internal soundboard, and Peter Gunn
theme music.
SPY VS SPY (1984)
Spy
vs Spy is a comedic strategy game. In the game the player plays a spy
who is trying to kill another spy using weapons and traps. One spy is
dressed in white, the other in black. The game is split screen with
each spy having their own scrolling section. The spies are in an
embassy. The player has to collect items in a briefcase - passport,
money, key and secret plans - and exit the building before the other or
before their time runs out. After a player dies they come back to life
but 30 seconds is taken off their timer. A limited number or traps can
be used by each spy. Solutions
to the traps can be found. The spies can also engage in hand to hand
combat. The game can be played by two players. For one player there are
different difficulty levels which changes the number of rooms, number
of traps and time available. The computer IQ can be changed. Spy vs Spy
is an extremely fun strategy game. The split screen element is perfect
for the game as the two spies battle it out using booby traps and even
fight. There are lots of humorous touches with the character reactions
to the onscreen action. A
memorable tune accompanies the action. The nature of this game lends
itself most to the two player option. If you had to find a criticism
you would say that the game isn't as much fun in single-player mode.
There always seems to be a bug in the fighting too where the player on
the right seems to win more often than not. This game has a learning
curve and isn't something you can just pick up and play but learning to
ambush the other spy and set traps is rewarding. You can also, if you
are really sneaky, let your opponent pick up all the items and then
ambush them. The
game is based on Mad Magazines Spy vs Spy cartoon. There were two
sequels: Spy vs Spy II: The Island Caper in 1985, Spy vs Spy III:
Arctic Antics - both (especially the second one) are as well regarded
as the original. If you like games that require some strategy and
cunning and also ones that are very tongue-in-cheek you should have
some fun with this. Spy vs Spy was a huge seller on the C64 and its mix
of humour and strategy made it a fairly beloved game in no time at all.
Spy vs Spy is
arguably one of the most famous C64 games and nearly everyone
interested in that machine will have heard of it and possibly even
played it too. Retro gamers should have a look at this game if they
haven't encountered it before and the first sequel (which had a novel
new setting and improved graphics) is a must play too if you like the
first game. This game was ported to the Atari and various other systems
with great success. The fun concept of the game was a hit on more than
one platform.

IMPOSSIBLE MISSION (1984)
"Another
visitor, stay a while, stay forever!" In this classic C64 platform game
by Epyx, the player is a secret agent who must infiltrate the
labyrinthine complex of Professor Elvin Atombender - who has been
hacking computers vital to national security. The complex is made up of
rooms with four levels accessible by lifts. Unfortunately for the spy
they are defended by robots with a deadly electric ray weapon. The
player must search items in hidden in pieces of furniture and other
items in different rooms to find puzzle pieces. The pieces must be put
together to find a nine letter passcode for Atombender's control room
so he can be stopped. The designer Dennis Caswell got the idea for
Impossible Mission from the 1983 film War Games. War Games about a
young computer hacker who hacks into the American supercomputer at
NORAD (the North American Aerospace Defense Command). The supercomputer
is used to predict a nuclear war with the Soviet Union. Caswell
was inspired by the supercomputer and wanted to create a game where
someone has to battle in a computer controlled complex. The game
features an iconic piece of digitised speech at the start of the
mission. Caswell said the voice actor was "hammy" but the over the top
aspect of the voice acting was appropriate. Impossible Mission is one
of the most famous C64 games and anyone who played it should have fond
memories. It is strangely addictive manipulating the platforms so one
can explore the rooms and avoid those pesky robots. The
most striking thing about this game is the smooth animation of the
character you play as he runs through corridors and somersaults over
robots. This animation was very impressive for the era. Impossible
Mission is a beautifully designed game in which the 'hub' is a lift
(elevator) which one must constantly return to in order to explore all
the rooms in the underground complex. Using this lift and running
through those corridors was satisfyingly atmospheric and gave the
player a sense of freedom and exploration that you usually didn't get
in games like this at the time. Exploring
the droid patrolled rooms is also very addictive and will occasionally
test your ability to solve platform puzzles. The really great thing
about Impossible Mission is that it felt like something completely new
and fresh at the time - which was no mean feat given that this is
essentially still very much a platform game. There was something
stylish and legit about Mission Impossible which made it stand out from
its peers and demand to be played. It wasn't just another platform
game. It was ambitious and cinematic. Impossible
Mission got a sequel in 1988 - although the original creator wasn't
involved. Impossible Mission II was not as famous as you might expect
and seems to have a mixed reputation these days. It could be that the
sequel simply didn't feel as fresh and novel as the original.
Impossible Mission II gives you more of the same really (with a few
graphical improvements) and is worth playing if you like the first
game. All in all it is a solid enough sequel and the puzzles are
tougher too (which might be a bonus or an annoyance depending on your
own personal taste). In 1994 there was a sort of sequel/remake titled
Impossible Mission 2025 which appeared on the Amiga and other systems.
Impossible Mission 2025 is a dreadful looking game which completely
loses all the charm and atmosphere of the classic Commodore 64 version.
- GH
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